- Anchor
- A pairing-strategy term: a high-confidence positive matchup a captain tries to lock in early, anchoring the round around it.
- Attacker
- In WTC pairings, a player offered up to face the opposing team's chosen defender. Each push offers two attackers per side; the defender's captain refuses one. See: Defender, Refusal.
- Blind written
- A pairing protocol in which both captains commit to their full pairing simultaneously, without seeing the other's. The Archive's Pairings Tool computes the assignment-optimal ceiling under blind written. See: WTC sequential.
- Captain
- In team formats, the player responsible for pairing decisions on behalf of their team. The captain plays the pairing process; the players play the games.
- Captain dance
- Informal name for the WTC pairing process: secret defender, attacker pair, refusal, repeated across three pushes. So called because it has a rhythm of its own.
- Defender
- In WTC pairings, the player a team puts up to receive two attackers from the opposing team. The defending captain refuses one; the other is locked into the pairing. See: Attacker, Refusal.
- Maximin
- Pick the option whose worst-case outcome is best. The defender-selection logic in WTC: a captain who plays maximin chooses the player whose round-value is least bad across all possible opposing defenders.
- Pairing
- A single matchup at a tournament — one player against one player, one table, one round. In team play, the eight pairings of an 8v8 WTC round.
- Push
- One of the three pairing rounds in WTC's 8v8 format. Each push secretly resolves one defender per side, two attackers per side, and a refusal. Together the three pushes lock all eight pairings.
- Refusal
- Declining one of two attackers offered against your defender. The non-refused attacker is locked into the pairing; the refused one returns to the pool (pushes 1 and 2) or fights the other team's refused attacker (push 3).
- Table choice token
- A marker passed between captains during WTC pairings granting the holder first pick of which table the defender's pairing will play on. Alternates per push.
- Team event
- Tournaments where players compete as members of a roster (typically 5–8 players), with team scores aggregated across pairings. Distinct from individual events.
- WTC
- World Team Championship. The major annual international team event in competitive 40k.
- WTC sequential
- The actual WTC pairing protocol: three sequential pushes of secret defender, attacker pair, and refusal. Distinct from blind written. The Archive's Pairings Tool offers WTC Sequential as its primary mode.