The top-player tier lists behind the comparison layer — a check on the
performance ranking, never blended into the composite. How each reads the field is
the kind of single-number call the methodology
library takes apart; the Index keeps them separate.
Win rate is Wilson-adjusted — did it win. Top cut is its share of top-4 finishers over its share of the field, in 16+ player events — does it convert to trophies. Blowout is mean battle points per game (0–20) — winning big, losing small. Consistency is the inverse of game-to-game variance — steady vs boom-bust. The sliders weight them; the composite re-ranks live. See the methodology note below for the exact definitions.
WHAT DO THE Z-SCORES MEAN?
Each facet number is a z-score — a comparison to the whole competitive roster this window. Zero is the roster average; +1.0 is one standard deviation above (roughly the top 16% of factions on that facet), +2.0 is exceptional; the scale mirrors going down. The composite is the weighted blend of the four. A faction under the game-count floor keeps its number but is held in the AVERAGE band with a “THIN” chip — a short, lucky sample shouldn’t front the tier list.
TOP PLAYERS — THE COMPARISON LAYER
The Top players column shows the curated top-player tier-list rating (S+ through F), recency-weighted across in-window expert publications. It is never blended into the composite — it sits beside it so you can see where results and reputation diverge. A RESULTS ▲ REP chip flags a faction winning more than top players rate it; HYPE ▲ RESULTS the reverse. Switch the VIEW toggle to order the table by top-player tier instead, with the composite rank as the comparison.
COMPOSITE
Z-SCORES ACROSS THE FACTION ROSTER · RANGE BARS ARE 95% CI · ALPHABETICAL ORDER
WEIGHTS · ADJUST AND WATCH THE COMPOSITE RE-RANK
WIN RATE 40%
TOP CUT 30%
BLOWOUT 20%
CONSISTENCY 10%
Win rate leads at 40% because winning is the baseline; top-cut conversion, margin, and consistency refine how a faction wins. Adjust to reflect what matters to you — the defaults are an editorial position, not a measurement.
COPIEDShare this reading — a custom-weights link opens at your weights.
FORMAT:
VIEW:
Singles is the honest matchup read; the team view is captain-influenced (pairings are assigned, not drawn). Top players is the comparison layer — expert tier lists, never folded into the composite.
Bands by Composite z-score (the performance-facet weighted blend):
STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5THIN under 30 games — held in AVERAGE
Ordered by top-player tier (recency-weighted top-player tier-list aggregation); the comparison column shows each faction's Performance composite rank:
S+ (5.5)S (5.0)A+ (4.5)A (4.0)A- (3.5)B (3.0)B- (2.5)C (2.0)C- (1.5)D (1.0)F (0.5)UNRATED · no tier data this window
VIEW:
PER-FACTION BREAKDOWN
COMPOSITE-SORTED · ZONE-PARTITIONED · RESHUFFLES LIVE ON WEIGHT CHANGE
#
FACTION
WIN RATE
TOP CUT
BLOWOUT
CONSISTENCY
COMPOSITE
TOP PLAYERS
Δ WK
Δ WK shows week-over-week change in composite z at the default weights once a prior week is on file — the first tracked week shows no movement yet.
STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5
Click a faction above to see the full breakdown — the four performance facets, their z-scores and confidence, and the top-player comparison.
METHODOLOGY NOTE
Every number here is a facet of the Archive’s own tournament data. The composite is a weighted blend of four measures, each z-scored across the competitive roster so they combine on one scale:
Win rate — Wilson-adjusted (wins + ½·draws) / games. The baseline: did it win.
Top-cut conversion — the faction’s share of top-4 finishers divided by its share of the field, over events of 16+ players. Above 1.0 means it punches into the sharp end more than its numbers alone would predict. A faction with no standings coverage this window sits at a neutral 1.0.
Blowout differential — mean WTC battle points (0–20) per game. Winning big and losing small. Team games report battle points directly; singles map the victory-point margin through the standard band table.
Consistency — the inverse of per-game battle-point variance, so a steady army scores higher than a boom-bust one. The floor complement to blowout’s ceiling.
The default weights — win rate 40, top-cut 30, blowout 20, consistency 10 — are an editorial position, not a measurement; the sliders are there so you can disagree. A faction under 30 games in the active format is shown with its score but held in the AVERAGE band (a “THIN” chip marks it) — a lucky short sample shouldn’t front the tier list. This is the answer to the single-number tier lists the methodology library takes apart (Big Soup, Six Bins): the same results, kept as separate measures with visible uncertainty and adjustable weights, rather than collapsed into a confidence they haven’t earned.
Top players is the comparison layer, never a composite input: the curated top-player tier-list rating, shown beside each faction so you can see where results and reputation diverge. The Δ WK column tracks week-over-week movement of the composite at the default weights — it does not follow your slider changes.
Scope: singles by default, because team pairings are captain-assigned and distort matchup-dependent results; the team toggle swaps in the team-format facets, which are a captain-influenced read. The data is the edition-lifetime window of the Archive’s first-party BCP pull. The forest plot keeps an alphabetical row order so a faction’s range bar can be tracked at a fixed position across weight changes; the breakdown table picks up the composite-sorted ranking and reshuffles live as the sliders move.
RECENT DATA REFRESHES
2026-07-02digest
Tournament Coverage Watch · digest sync — Added 3 videos (2 Art of War, 1 40K Fireside); Goonhammer indices stale, no new articles
2026-07-01digest
Tournament Coverage Watch · digest sync — Coverage feed sync: +0 articles, +2 videos (Art of War ideal dispositions; Veizla Team Sweden reaction, borderline). No new Goonhammer (index current).
2026-06-29digest
Tournament Coverage Watch · digest sync — Coverage feed sync: +1 article (Goonhammer Competitive Innovations New Era-dication pt.2), +0 videos. Goonhammer tag and column indexes both served stale; relied on web search.
2026-06-28digest
Tournament Coverage Watch · digest sync — Coverage feed sync: +0 articles, +1 video (Art of War borderline short). No new Goonhammer (index current).
2026-06-27practice
Practice source set · editorial note — Extended the Practice source set for 11th edition with Happy Krumping Wargaming and Grimdark Breakdown, alongside the returning Veizla; consistent with the 2026-05 Veizla addition to the prior locked set.
2026-06-23practice
Grimdark Breakdown · tier publication — Early 11th-edition tier list (named tiers mapped to S-F), 28 factions. New Practice source.
2026-05-15practice
Happy Krumping Wargaming · tier publication — Early 11th-edition tier list (S-D), 28 factions. New Practice source.
2026-06-27digest
Tournament Coverage Watch · digest sync — Coverage feed sync: +1 video (Breaking Heads first German GT results), +0 articles
2026-06-21attention
pipeline · weekly snapshot — Trends OK (28/28); YouTube OK (28/28)
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