FACTIONS · TIER LIST

STRENGTH INDEX

A PERFORMANCE RANKING — WEIGHTED ACROSS FACETS OF TOURNAMENT RESULTS
Tournament window: 11th edition through 2026-W27 · first-party BCP pull, edition-lifetime.

The top-player tier lists behind the comparison layer — a check on the performance ranking, never blended into the composite. How each reads the field is the kind of single-number call the methodology library takes apart; the Index keeps them separate.

Source Refreshed
Art of War 2026-07-08
Oddysey 40k 2026-06-29
Grimdark Breakdown 2026-06-23
Veizla 2026-06-12
Happy Krumping Wargaming 2026-05-15
HOW TO READ THIS PAGE

THE FOUR FACETS

Win rate is Wilson-adjusted — did it win. Top cut is its share of top-4 finishers over its share of the field, in 16+ player events — does it convert to trophies. Blowout is mean battle points per game (0–20) — winning big, losing small. Consistency is the inverse of game-to-game variance — steady vs boom-bust. The sliders weight them; the composite re-ranks live. See the methodology note below for the exact definitions.

WHAT DO THE Z-SCORES MEAN?

Each facet number is a z-score — a comparison to the whole competitive roster this window. Zero is the roster average; +1.0 is one standard deviation above (roughly the top 16% of factions on that facet), +2.0 is exceptional; the scale mirrors going down. The composite is the weighted blend of the four. A faction under the game-count floor keeps its number but is held in the AVERAGE band with a “THIN” chip — a short, lucky sample shouldn’t front the tier list.

TOP PLAYERS — THE COMPARISON LAYER

The Top players column shows the curated top-player tier-list rating (S+ through F), recency-weighted across in-window expert publications. It is never blended into the composite — it sits beside it so you can see where results and reputation diverge. A RESULTS ▲ REP chip flags a faction winning more than top players rate it; HYPE ▲ RESULTS the reverse. Switch the VIEW toggle to order the table by top-player tier instead, with the composite rank as the comparison.

COMPOSITE Z-SCORES ACROSS THE FACTION ROSTER · RANGE BARS ARE 95% CI · ALPHABETICAL ORDER

WEIGHTS · ADJUST AND WATCH THE COMPOSITE RE-RANK

WIN RATE 40%
TOP CUT 30%
BLOWOUT 20%
CONSISTENCY 10%
Win rate leads at 40% because winning is the baseline; top-cut conversion, margin, and consistency refine how a faction wins. Adjust to reflect what matters to you — the defaults are an editorial position, not a measurement.
Share this reading — a custom-weights link opens at your weights.
FORMAT:
VIEW:

Singles is the honest matchup read; the team view is captain-influenced (pairings are assigned, not drawn). Top players is the comparison layer — expert tier lists, never folded into the composite.

Bands by Composite z-score (the performance-facet weighted blend): STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5 THIN under 30 games — held in AVERAGE
VIEW:

PER-FACTION BREAKDOWN COMPOSITE-SORTED · ZONE-PARTITIONED · RESHUFFLES LIVE ON WEIGHT CHANGE

# FACTION WIN RATE TOP CUT BLOWOUT CONSISTENCY COMPOSITE TOP PLAYERS Δ WK

Δ WK shows week-over-week change in composite z at the default weights once a prior week is on file — the first tracked week shows no movement yet.

STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5
Click a faction above to see the full breakdown — the four performance facets, their z-scores and confidence, and the top-player comparison.

METHODOLOGY NOTE

Every number here is a facet of the Archive’s own tournament data. The composite is a weighted blend of four measures, each z-scored across the competitive roster so they combine on one scale:

The default weights — win rate 40, top-cut 30, blowout 20, consistency 10 — are an editorial position, not a measurement; the sliders are there so you can disagree. A faction under 30 games in the active format is shown with its score but held in the AVERAGE band (a “THIN” chip marks it) — a lucky short sample shouldn’t front the tier list. This is the answer to the single-number tier lists the methodology library takes apart (Big Soup, Six Bins): the same results, kept as separate measures with visible uncertainty and adjustable weights, rather than collapsed into a confidence they haven’t earned.

Top players is the comparison layer, never a composite input: the curated top-player tier-list rating, shown beside each faction so you can see where results and reputation diverge. The Δ WK column tracks week-over-week movement of the composite at the default weights — it does not follow your slider changes.

Scope: singles by default, because team pairings are captain-assigned and distort matchup-dependent results; the team toggle swaps in the team-format facets, which are a captain-influenced read. The data is the edition-lifetime window of the Archive’s first-party BCP pull. The forest plot keeps an alphabetical row order so a faction’s range bar can be tracked at a fixed position across weight changes; the breakdown table picks up the composite-sorted ranking and reshuffles live as the sliders move.

RECENT DATA REFRESHES