The top-player tier lists behind the comparison layer — a check on the
performance ranking, never blended into the composite. How each reads the field is
the kind of single-number call the methodology
library takes apart; the Index keeps them separate.
Win rate is Wilson-adjusted — did it win. Top cut is its share of top-4 finishers over its share of the field, in 16+ player events — does it convert to trophies. Blowout is mean battle points per game (0–20) — winning big, losing small. Consistency is the inverse of game-to-game variance — steady vs boom-bust. The sliders weight them; the composite re-ranks live. See the methodology note below for the exact definitions.
WHAT DO THE Z-SCORES MEAN?
Each facet number is a z-score — a comparison to the whole competitive roster this window. Zero is the roster average; +1.0 is one standard deviation above (roughly the top 16% of factions on that facet), +2.0 is exceptional; the scale mirrors going down. The composite is the weighted blend of the four. A faction under the game-count floor keeps its number but is held in the AVERAGE band with a “THIN” chip — a short, lucky sample shouldn’t front the tier list.
TOP PLAYERS — THE COMPARISON LAYER
The Top players column shows the curated top-player tier-list rating (S+ through F), recency-weighted across in-window expert publications. It is never blended into the composite — it sits beside it so you can see where results and reputation diverge. A RESULTS ▲ REP chip flags a faction winning more than top players rate it; HYPE ▲ RESULTS the reverse. Switch the VIEW toggle to order the table by top-player tier instead, with the composite rank as the comparison.
COMPOSITE
Z-SCORES ACROSS THE FACTION ROSTER · RANGE BARS ARE 95% CI · ALPHABETICAL ORDER
WEIGHTS · ADJUST AND WATCH THE COMPOSITE RE-RANK
WIN RATE 40%
TOP CUT 30%
BLOWOUT 20%
CONSISTENCY 10%
Win rate leads at 40% because winning is the baseline; top-cut conversion, margin, and consistency refine how a faction wins. Adjust to reflect what matters to you — the defaults are an editorial position, not a measurement.
COPIEDShare this reading — a custom-weights link opens at your weights.
FORMAT:
VIEW:
Singles is the honest matchup read; the team view is captain-influenced (pairings are assigned, not drawn). Top players is the comparison layer — expert tier lists, never folded into the composite.
Bands by Composite z-score (the performance-facet weighted blend):
STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5THIN under 30 games — held in AVERAGE
Ordered by top-player tier (recency-weighted top-player tier-list aggregation); the comparison column shows each faction's Performance composite rank:
S+ (5.5)S (5.0)A+ (4.5)A (4.0)A- (3.5)B (3.0)B- (2.5)C (2.0)C- (1.5)D (1.0)F (0.5)UNRATED · no tier data this window
VIEW:
PER-FACTION BREAKDOWN
COMPOSITE-SORTED · ZONE-PARTITIONED · RESHUFFLES LIVE ON WEIGHT CHANGE
#
FACTION
WIN RATE
TOP CUT
BLOWOUT
CONSISTENCY
COMPOSITE
TOP PLAYERS
Δ WK
Δ WK = change in composite z vs 2026-W32
(now 2026-W33), at the default weights —
▲ stronger, ▼ weaker; movement does not track your slider changes.
STRONGER · z > +0.5 AVERAGE · −0.5 to +0.5 WEAKER · z < −0.5
This week:Adepta Sororitas → AVERAGE
Click a faction above to see the full breakdown — the four performance facets, their z-scores and confidence, and the top-player comparison.
METHODOLOGY NOTE
Every number here is a facet of the Archive’s own tournament data. The composite is a weighted blend of four measures, each z-scored across the competitive roster so they combine on one scale:
Win rate — Wilson-adjusted (wins + ½·draws) / games. The baseline: did it win.
Top-cut conversion — the faction’s share of top-4 finishers divided by its share of the field, over events of 16+ players. Above 1.0 means it punches into the sharp end more than its numbers alone would predict. A faction with no standings coverage this window sits at a neutral 1.0.
Blowout differential — mean WTC battle points (0–20) per game. Winning big and losing small. Team games report battle points directly; singles map the victory-point margin through the standard band table.
Consistency — the inverse of per-game battle-point variance, so a steady army scores higher than a boom-bust one. The floor complement to blowout’s ceiling.
The default weights — win rate 40, top-cut 30, blowout 20, consistency 10 — are an editorial position, not a measurement; the sliders are there so you can disagree. A faction under 30 games in the active format is shown with its score but held in the AVERAGE band (a “THIN” chip marks it) — a lucky short sample shouldn’t front the tier list. This is the answer to the single-number tier lists the methodology library takes apart (Big Soup, Six Bins): the same results, kept as separate measures with visible uncertainty and adjustable weights, rather than collapsed into a confidence they haven’t earned.
Top players is the comparison layer, never a composite input: the curated top-player tier-list rating, shown beside each faction so you can see where results and reputation diverge. The Δ WK column tracks week-over-week movement of the composite at the default weights — it does not follow your slider changes.
Scope: singles by default, because team pairings are captain-assigned and distort matchup-dependent results; the team toggle swaps in the team-format facets, which are a captain-influenced read. The data is the edition-lifetime window of the Archive’s first-party BCP pull. The forest plot keeps an alphabetical row order so a faction’s range bar can be tracked at a fixed position across weight changes; the breakdown table picks up the composite-sorted ranking and reshuffles live as the sliders move.
RECENT DATA REFRESHES
2026-08-16performance
BCP first-party scrape · weekly snapshot — W33: 2704 games / 27 events (2375 singles + team). Busiest week of the catch-up run — Aug 10-16 had a large tournament weekend, with one 4.66-hour scrape session on blxSK8JzPdgf alone. Wrapper needed 4 sessions across 2 days to converge (3 sessions hit the 14h max-hours cap on day 1, session 4 finished cleanly in 31.9 min after resume from checkpoint). Task-44 pagination bug hit qHv4FsgrZRuj (roster render_timeout, 30 pairings still captured via the different tab). Zero exclusions. 22 recoverable-GT candidates from status_excluded[] deferred to task-48 backlog pass (Chrome MCP unavailable). Cadence: full derived-build sequence (dossier-top-lists 22 events/77 lists, winning-units patch pool now W25-W33 = 157 events / 1010 winning lists, composite-history 9 weeks W25-W33). ELO --perf-only: +849 new registrations, 0 aliases (fuzzies were nickname/typo variants, not clean spacing/apostrophe cases). Registry now ~9570 players.
2026-08-26digest
Tournament Coverage Watch · digest sync — Coverage watch: 0 articles, 2 videos added (Art of War 40k).
2026-08-09performance
BCP first-party scrape · weekly snapshot — W32: 2797 games / 15 events (1147 singles + team). 4 fresh scrapes + 11 checkpoint-hydrated from prior runs. Included one major (oLpMmIbQMOF1, 187/192 lists), one 70-player (YjjxHnKDfWY5, 70/70), and two smaller. Task-44 pagination bug hit YTm8UJCrvJDh (roster + placings capped 32/58 — event contributes real games via pairings path). Excluded 1 format-unclear (RgCbCvP3VBqb — same class as W31 skips, task 49 fix pending). Deferred 6 recoverable-GT candidates to a future backlog pass (Chrome MCP unavailable this session; blind-include risk too high without title verification). Cadence: full derived-build sequence (dossier-top-lists, winning-units patch pool now includes W32, composite-history 8 weeks W25-W32). ELO --perf-only: +278 new registrations, 0 aliases (fuzzies were all real-name typos). Registry now ~8721 players.
2026-08-21digest
Tournament Coverage Watch · digest sync — 1 video added (Art of War 40k WTC recap); no new Competitive Innovations articles
2026-08-20digest
Tournament Coverage Watch · digest sync — Coverage watch: 0 articles, 1 video added (Art of War 40k competitive battle report)
2026-08-08digest
Tournament Coverage Watch · digest sync — Added 2 Goonhammer Competitive Innovations articles (Rolling Need pt.2, pt.3); video handoff file empty this run
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